The Chemist Korhan, the character we control in this game, is in a research team under United Nations. While traveling on a plane, due to an unfortunate accident, he becomes stranded in an uncharted, undiscovered forest. Korhan, who survives thanks to a parachute must reach the transmitter in the plane to send a message on accident and where they are. However, the parts that fell from the plane and the wilderness must overcome to fulfill this goal. Korhan will need to use his chemistry knowledge, and use various compounds to go through the obstacles. It will be possible to obtain different compounds by gathering them in the
world or by creating reactions between existing compounds. The game, with its level design gradually increasing in difficulty, while allowing to pass obstacle with feedback and tips at the earlier stages will provide much less tips and feedback at the later stages and therefore focus on teaching students. The game was developed based on Mayer’s Multimedia Principles, used widespread in creating multimedia materials in the field of instructional technologies. In addition to being able to pass obstacles by creating compounds, the students will also be
able to access information such as compounds’ presence in nature and other reactions.